﻿using System;

namespace Anderson.NetLobby.MessageContent
{
    /// <summary>
    /// 服务器发送给客户端时，携带idFromServer
    /// 客户端反馈给服务器时，携带idFromServer, idFromClient, nameFromClient
    /// </summary>
    [Serializable]
    public class MC_PlayerId
    {
        public long idFromServer;
        public long idFromClient;
        public string codeFromClient;

        public MC_PlayerId()
        {
            idFromServer = 0L;
            idFromClient = 0L;
            codeFromClient = "";
        }
    }
}
